![]() ![]() We remembered old opinions – trading with players is still stop-start and slow, but at least you can turn it off and players love to pick on you if you’re ahead. By game two or three, we anticipate that you will be a CATAN colossus, trading food at ports with a swift combination of buttons.Īnd the joys of CATAN are preserved and present. We’d chuck in some niggles here, and say that the hold is frustratingly long (which stacks onto the too-long CPU turns to make the game even slower), but the idea is sound, and we soon found the controls to be second nature. ![]() Other interactions are on the face buttons, and CATAN – Console Edition makes you hold buttons to commit to things. We encountered a few bugs with the system – menus tended to stick around and overlay onto important screens, like the Game Over status screen – but it generally worked wonders. You can prioritise what you want visible at any point, too. It makes abundant use of the right-triggers as reference tools, allowing you to scan your resources, the cost of building stuff, and the cards in your hand with a simple trigger press. While we might grumble about the bizarre setting omissions, CATAN – Console Edition plays pretty well, and that’s what matters.Ĭontrols were always going to be a challenge, and CATAN – Console Edition largely gets them right. Still, we were able to find games of CATAN – Console Edition online without much issue, and the netcode is sturdy as a pile of lumber and rock. As someone who tinkered with these very options in the XBLA version of CATAN, it feels like an omission that they didn’t make it here. This is a slow game that is determined to remain a slow game, with only the ability to ‘hide trades’ as a method of speeding a turn up. You can’t speed up CPU turns, or remove unwanted animations, either. ![]() It’s not a game that you can view particularly well at-a-glance. But you can’t simplify the board or strip out information that you don’t want. We’re skipping ahead a little here, but CATAN – Console Edition can be quite busy, with a board that is so detailed and bustling that it can be hard to spot your houses, roads, or the robber. The most damning is the lack of game options. You can change their avatar and colour schemes, but that’s about it. We wanted to fiddle with the CPU’s predilections for trading, or perhaps up their difficulty, but there was no such ability. You can play online or locally, with human players and CPU, but the options aren’t stupendously broad. We didn’t expect many of them, but having the ability to expand on the foundations of CATAN would have been extremely welcome. None of the expansions for CATAN are available here: this is the base game, and you can imagine that the expansions will follow if CATAN – Console Edition takes off. Then it’s into the game modes and settings, and it’s where CATAN – Console Edition falters. We needed a brush up after a decade or two without playing it, and it did the job perfectly. It’s both an easy listen and completely clear, initiating you in the ways of CATAN without any problems. Voiced by a smooth-talking gent who has been handed a script that allows him to go all-in on tongue-in-cheek comments, it’s a real joy. We’re rather smitten with the tutorials, too. Forget kickstarting a deluxe edition of Catan or investing in some Etsy pieces: this may well be the most gorgeous-looking CATAN board that has ever been. Boot up CATAN – Console Edition, and the board majestically rises from the ocean in all its high-fidelity glory. ![]()
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